CODE / REAL TIME / LAW STUDENTS
Online real-time simulation for law students
An online, real-time simulation environment for law students. Teams advise a fictional government as the record develops across four sessions. Session 1 is open to browse.
Next.js / Postgres / instructor-controlled clock
What it is
An online, real-time simulation environment for law students, on the international law of the use of force. It is a personal project — not affiliated with any university.
Students work in teams as counsel to a fictional government. Across four instructor-led sessions they research, deliberate and advise as reports arrive, using a live feed, operational communications and a shared draft.
There are no points, levels, or win states. What is judged is legal craft: accuracy, interpretation, coherence, and advice that can be used.
Visit
The simulation is live.
A shared browse login for Session 1 is in the PDF. Sending and submitting stay closed on that login. Instructor-issued team credentials are required for live play.
Four connected sessions
- Characterisation. Interpret the legal significance of a campaign and advise on its immediate consequences.
- Support and responsibility. Separate responsibility for attacks, the consequences of support and the conditions for using force.
- Necessity and territory. Address sovereignty, defensive alternatives and the risks of acting or waiting.
- Reciprocity and the record. Revisit the rule in relation to an ally; distinguish private advice, public statements and the formal record.
How it runs
The instructor controls releases, pauses and transitions. Teams share a common world but not the same entitlements. Information is path-dependent. Earlier advice remains relevant as the facts change.
AI may assist instructor-side review under human control. The instructor retains start, pause, freeze, and carry-forward. Student-visible facts follow entitlement rules.
Related
- Use of Force — graduate teaching on the same doctrinal field